The game was also the debut of Nintendo video game designer Toru Osawa originally the project's only staff member, Osawa wanted to make an action game with role-playing elements based on Greek mythology and drew the game's pixel art. Kid Icarus was developed for the Famicom Disk System because its Disk Card format had more storage capacity than the Famicom's cartridges, allowing the developers to create a longer game with a larger setting and the ability to store players' progress. Kid Icarus was developed alongside Metroid as its sister game, as both were co-developed by Nintendo's Research and Development 1 (R&D1) division and Intelligent Systems, and both games shared various programmers and elements. This resulted in the development of the action game Metroid for the Family Computer Disk System and Nintendo Entertainment System. and adventure games such as The Legend of Zelda during the "golden age" of the Famicom/NES in the late 1980s, the company was interested in entering a different genre. in Kid Icarus: UprisingĪfter Nintendo's commercially successful releases of platforming games such as Super Mario Bros. 6 Games with elements appearing in the Super Smash Bros.
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